Project Dungeon Romp
This started as an idea for a arcadey (in the pick-up-and-play sense) multiplayer action RPG. Something kind of a halfway point between Castle Crashers and Secret of Mana.
Project Dungeon Romp is what I named the folder on my computer. I don't have a real name yet. Romp seemed like a good adjective though because it's It started as a more light weight dungeon crawler without equipment or loot or anything. More of a combat puzzle that focused on team composition and dynamics. I kind of designed myself into a corner though and it sat for a long time. I decided to just add a bunch of stuff to it. I figured it would still have it's own unique vibe and be streamlined in a way that would deferentiate it from other dungeon crawly board games.